Thursday, 2 January 2020

PlayStation 5: backward compatibility to PS1 planned since 2012

PlayStation 5 could be backwards compatible with games from all previous PlayStation. This rumor is taken up by a youtubeur who explains that Sony has had this project since 2012, when the Japanese firm took Gaikai. It also confirms that the PS5 will be able to modulate the resolution of games as needed.

PlayStation 5

playstation 5 sony console faster world
The PlayStation 5 will arrive this year. Much information has already been published about it. One of the latter even evokes the power of its graphics chipset, created by AMD. Power which would reach 9.6 teraflops. Either 6.5 times what the PlayStation 4 GPU is capable of producing. A power available to development studios, whose returns are rave to say the least, and players, who were all relatively surprised by the trailer for Godfall, the first game formalized for PlayStation 5.

If the power of the machine has been widely discussed in teasers, interviews and rumors, another feature of the PlayStation 5 is much talked about: backward compatibility. According to rumors, this would not only concern PlayStation 4 games, but all games since the first generation of PlayStation released 25 years ago (this anniversary took place only a few weeks ago). Whether in disc version or download. This crazy rumor, which has been around since October, was revived this week by the American youtuber HipHopGamer.

An 8 year old project
According to the latter, who would take his information from a long discussion with some people who participated in the development of the console, especially at AMD, the project of backward compatibility until the first PlayStation is not recent. It dates from 2012, when Sony acquired the game streaming service, Gaikai. It served as the backbone for PlayStation Now. But Sony especially wanted to bring together all generations of console in one. Finally, streaming will not be the technology that will make this idea a reality.

In his video, posted on the Google streaming platform and available below, he reiterates the information unveiled this fall: backward compatibility, the engine of "remastering" (to dynamically improve the image of games, even the most old), anti-aliasing and even customizable resolution, in order to adapt the image quality according to the content and the screen.

He also explains that the visual improvement engine for games would be as efficient as improved versions of old games (like Devil May Cry Collection), without the need for redevelopment. The comparison is even more striking with backward compatibility at Xbox: for an Xbox 360 game to work on the Xbox One, Microsoft is reworking the latter, one by one. Here, the engine would remove this entire preparatory step. Time to win.
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